Can someone solve this NTSE issue

Question about Super Metroid NSTC on PAL Snes

  • Hello Meteroid fans,
    Maybe someone can help me. When I play the NTSC Super Metroid on my PAL Snes I can't do the morph ball action at min 7:20 and always fall down, no matter how fast I run for it (at 60hz and 50h). Are there any frame rate problems or any copy protections or do I just have to practice a little (a lot)?



    Best regards,
    saturnu
    Circuit Board Password Gate - February 2014 - I was there
    Circuit-Board SessionID-Gate - August 2014 - I was there
  • Had you done that before? For example on an emulator or something similar.

    Because it is not actually intended to create this position prematurely without a Speed ​​Booster.
    I never managed that back then ...
    but dozens of other things, because I mostly try to get all things done as early as possible with all kinds of morph, bomb and wall jumps
  • you do it exactly like in the video?
    So jump right after changing rooms and ball into the morph ball while jumping?
    “Rich man and poor man
    stood there and looked at each other.
    And the poor man said pale:
    'If I weren't poor, you wouldn't be rich.' "
    -Brecht-
  • Yes, I'm already spinning in there, but the speed booster thing makes me think.
    This is probably the answer to the problem and no strange PAL / NTSC pitfalls.

    Thank you for the kind advice,
    saturnu
    Circuit Board Password Gate - February 2014 - I was there
    Circuit-Board SessionID-Gate - August 2014 - I was there
  • The trick with the morph ball is (as I still remember it) that with the right moprh timing you hit the ground without cushioning, that is, like puffing up a ball.

    These hundredths ... are then crucial for 2-3 positions in the game if you want to get ahead without a speed booster
  • jo, so i wouldn’t take an example from the video, a metroid speedrun like this in one hour is only something for full pros
    at this point you can only get through it later on normal routes, namely when you have the speedbooster

    you prefer to look at "normal solution paths, because the standard way is then recorded

    edit: my face, especially how the wall jumps are done in the video: shock:
    I dream of that at night
    “Rich man and poor man
    stood there and looked at each other.
    And the poor man said pale:
    'If I weren't poor, you wouldn't be rich.' "
    -Brecht-
  • "Pappnase" wrote:


    you prefer to look at "normal solution paths, because the standard way is then recorded


    will be done!
    Circuit Board Password Gate - February 2014 - I was there
    Circuit-Board SessionID-Gate - August 2014 - I was there
  • * take out one last time *

    I also just saw that in the speedrun just 27% of all items are picked up .. far too little to have fun #
    above all, the "hidden treasure-hunt with super-metroid" is the most fun

    I gather from your posts that you are playing the game for the first time (right?)
    : arrow: preferably without videos (especially not with speedrun: D) play the game, with a game advisor at the most .. that's most fun when you find a lot yourself, or even find things that are not listed in the advisor
    “Rich man and poor man
    stood there and looked at each other.
    And the poor man said pale:
    'If I weren't poor, you wouldn't be rich.' "
    -Brecht-
  • "saturnu" wrote:

    Hello Meteroid fans,
    Maybe someone can help me. When I play the NTSC Super Metroid on my PAL Snes I can't do the morph ball action at min 7:20 and always fall down, no matter how fast I run for it (at 60hz and 50h). Are there any frame rate problems or any copy protections or do I just have to practice a little (a lot)?

    Best regards,
    saturnu

    that's called mockball. is a glitch that you can't just jump through and trigger morphing.
    first you have to run (hold B), jump, release all buttons then just before you land on the floor hold the jump button down and morph in the frame where samus knocks on the floor.
    Getting the whole thing right takes some practice, but lets you avoid the stupid spore miniboss fight.

    so the whole thing has nothing to do with the game speed 50hz vs 60hz.